The game is over regardless of the outcome. Once this point is reached, the player no longer has the option to continue after running out of lives, making this segment more difficult. On the final stage (33 on most versions, but 36 on the NES), the player takes on the game's boss, "DOH", a head resembling moai. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appears. The ball striking a brick causes the brick to disappear. The player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. Arkanoid revived the Breakout concept, resulting in many clones and similar games for home computers, even over a decade later. It was widely ported to contemporary systems and followed by a series of remakes and sequels, including the 1987 arcade game Arkanoid: Revenge of Doh. The title refers to a doomed mother ship from which the player's ship, the Vaus, escapes. It expanded upon Atari's Breakout games of the 1970s by adding power-ups, different types of bricks, a variety of level layouts, and more sculpted, layered visuals. Amstrad CPC, MS-DOS, Apple II, Apple II GS, Atari 8-bit, Atari ST, BBC Micro, CoCo, C64, IBM PC, Macintosh, MSX, NES, Thomson MO5, Thomson TO7/70, ZX SpectrumĪrkanoid ( アルカノイド, Arukanoido) is an arcade game released by Taito in 1986.
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